CLAN MOD for Battlefield 2142    
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» Old versions can be downloaded here

Clan Mod Protocol for v 3.02, July 6th, 2008
» Download now (2 mb)

v 3.02 for BF2142 1.50,
June 4th, 2008 (Full version July 6th, 2008)

CLIENT (56 mb) CM Protocol included
» Speltorrents (.torrent)
» BF2142.se
» Filecloud
» Battlefield-basis.de
» i3D.net
» Team WoD (.rar)
» BF-games.net (registration required)
» BF-news.de (registration required)

SERVER - Windows (46 mb)
» Speltorrents (.torrent)
» BF2142.se
» Filecloud
» Battlefield-basis.de
» i3D.net
» Team WoD (.rar)
» BF-games.net (registration required)

SERVER - Linux (47 mb)
» Speltorrents (.torrent)
» BF2142.se
» Filecloud
» Battlefield-basis.de
» i3D.net
» BF-games.net (registration required)

Check the forums for installation tutorials

Feel free to mirror the mod at your site. If you want a mirror added to the list above, please send us the link through the form below.


CONTACT
Visit our forums: www.BF2142.se/clanmod/forum/
Visit #BF2142.clanmod on Quakenet

CONTACT THE CLAN MOD DEV TEAM

Supported languages: , , ( **, **, **)

Your Name / Nick:


Your Email (reply will be sent to this address):


Subject:


Message:           (Limit: 3000 characters)




** = May take some longer time, as a translation will have to be made by a member outside the dev team.


We advice all leagues that want to use a set of unlocks to use this Clan mod, which will also be supported for upcoming patches of BF2142. Should you have any questions or feedback regarding the content of the mod, don't hesitate to contact SharkBaiT (either through the form above, IRC or by a PM on the forums).



MAIL FORM - LEAGUES LISTEN UP
As you may have noticed, we now have a mail form up and running on this page. Please feel free to mail us should you need any help, have any feedback or likewise. We'd also like all leagues using the Clan Mod to contact us so we know about you and can contact you easily. Additionally, we're looking for translators. If you speak English and another language, that's not listed in the "supported languages", please contact us through the form.
» Read more about the new mail form

ABOUT THE CLAN MOD
The clan mod is a modification of Battlefield 2142. When you play the mod, you won't have any of your unlocked assets, but rather a selected range of unlocks which should fit clan wars perfectly. Note that you will not be able to customize your kit - you will spawn with a selected range of unlocks right away!

Each kit has one or a few unlocks and all kits have the Frag grenade. All players have also been given improved sprint ability.

INSTALLATION
After downloading the Clan mod, an automatic installer will launch. It will create a desktop shortcut and even ask you for launching the mod directly. The mod will not affect your original BF2142 game in any way - you click the desktop shortcut for BF2142 when you want to start the original game and play ranked and you click the desktop shortcut for the Clan mod when you want to play the mod.

BF2142 Clan Mod

Visit the forum boards

BF1943, BFBC2 and BF2142 patch 1.51 (Discuss in the forums)
There's a lot happening in the BF universe right now, but things are slow with the BF2142 patch. It's exciting to see that BF1943 and BFBC2 will soon be coming out to PC and that the BC2 beta is supposed to start next week. I have been asked on whether or not I'll be creating a Clan Mod for BF1943 and BFBC2 and the answer is most definitely no. First off, I'm not even sure that DICE has fixed mod support for these games, but even if they did, there'd probably be no Clan Mod. I think and hope that the need for a Clan Mod does not exist in these games - from what I know, there'll be no unlocks whatsoever in BF1943.

However, I know that a lot of you love the in-game chat administration system, and that is something that I might re-code and add to BF1943 and BC2, if possible. Also, if there's a need of a flag by flag game mode, I might try to fix that too.

But what about BF2142 and the Clan Mod? There is actually some news about the 1.51 patch. The latest information I've heard is that the patch will be finished and released after the release of BFBC2 - which means that it'll be in March, at the earliest. The plan is to fix a new Clan Mod version to support the new patch following the release, hopefully including a community made map. But it's yet too early to speculate in what will be in the new CM version. I can, however, definitely tell you that there'll be no new CM version before the patch has been released.

I hope that clears up where we're standing and answers most of your questions. If you do have questions or feedback, please submit them to us! Write in the forums or send us a message through the form to the right on this page. Let's hope 2010 will be a great year for the BF universe!
/SharkBaiT, January 24th, 2010.


An update on patch 1.51 (Discuss in the forums)
The silent autumn just got a little bit less silent! DICE has now confirmed that the patch is in closed beta and localization (translation to French, German, Spanish, Russian, etc.) has been completed. Sadly, they can't give us a release date yet. Source: EA UK-forums
/SharkBaiT, November 8th, 2009.


Silent autumn (Discuss in the forums)
As you may have noticed, things have been quite quiet around here lately. The reason for this is a combination of me having a lot of other work to do and the common quietness of the BF2142 community, and EA DICE. Most importantly, we have heard nothing what so ever about the upcoming 1.51 patch for BF2142 - but its sister patch, patch 1.50 for BF2 has been released.

This does not, however, mean that the Clan Mod is dead - as I write this text over 100 players are simultaneously playing on different Clan Mod servers, keeping the Clan Mod alive. I also have a quite long wish list of new features for the mod, and hopefully some of them will make it to the next CM version. There is a Clan Mod version scheduled for development and release around the release of the 1.51 patch for BF2142, but if EA DICE doesn't announce anything new about it within the next few months, it's quite possible that I'll make an attempt of coding a new version even without the patch.

If you have a community map suggestion for Clan Mod, you can still send it to us using the contact form at the main page or posting in the forums. However, due to EA rules, there are some limitations - the map must not contain any objects from other BF games (such as BF2, BFHeroes, etc) or the Northern Strike booster pack. Maps that contain only vanilla BF2142 objects and objects created by the map developer are more than welcome!

The move of the Clan Mod site has been canceled for the time being, and the site will remain at this URL until further notice.
/SharkBaiT, October 28th, 2009.


Clan Mod Site to move
BF2142.se has merged with BF2.se and BFHeroes.se to the new site BFHQ.se. This means that also the Clan Mod site will move to BFHQ.se, in due time. Information about this will be mailed out to everyone on the mailing list that want regular updates, so add yourself to the mailing list now if you haven't done it already!
/SharkBaiT, May 7th, 2009.


Server list disabled (Discuss in the forums)
Due to a bug in the server list code, the server has overloaded a few times. Therefore, the server lists on this website have been disabled for now. We still have no news on patch 1.51.
/SharkBaiT, March 13th, 2009.


New player peaks! (Discuss in the forums)
Incredibly enough, the amount of Clan Mod players is still growing to new records! Yesterday at 20:23 CET no less than 213 players were playing Clan Mod simultaneously. Sunday evenings are generally popular Clan Mod evenings. The record is 224 players playing simultaneously and was set on January 9, 2009 (unusually enough a Friday). You can see some peak stats at the server list page.
/SharkBaiT, January 26th, 2009.


BF2142 patch 1.51 announced! (Discuss in the forums)
In a recent interview DICE announced that a new patch is in the making for BF2142. This patch will address a few security issues and add a new map (name not yet released). New patch for BF2142 means (as always) a new version of the BF2142 Clan Mod! Sign up for the mailing list to receive updates on the new patch and the development of the next Clan Mod version.

In the new Clan Mod version, we'd really like to include a new, community-made map. The map should preferably suit infantry battles of 8 - 12 players. If you have a map suggestion, please contact us immediately using the form available in the right side of this page.

Finally, the Clan Mod Dev team would like to wish you all:
Merry Christmas and Happy New Year!

/SharkBaiT, December 22th, 2008.


CM Server List error
Since yesterday, the Clan Mod Server List fails to work properly sometimes after an update. This seems to be caused by the Game-monitor.com website, which is the source from which the CM Server List fetches all data. Hopefully this will be fixed soon. (Update Sep 21st: This issue seems to have been resolved now.)
/SharkBaiT, September 19th, 2008.


CM Protocol FAQ
If you are having problems with the Clan Mod Protocol, such as that no server is joined when you click "Play Now" on a server in the server list or don't understand how to do something - check this FAQ out. The FAQ also provides you with a complete list of all the commands for the protocol (currently there are 5 of them).
» Check out the CM Protocol FAQ
/SharkBaiT, July 19th, 2008.


Clan Mod Protocol released + 3.02 full (Discuss in the forums)
Today we have released a new client side addon for you to try out! It is called the Clan Mod Protocol and it allows you to join servers simply by typing their IP and port into your web browser (Internet Explorer, Firefox, Opera ...). You can also send a direct link to your server to friends and foes! Together with this new protocol, a new desktop shortcut is included. It's more advanced than the previous one, which you can now delete as it won't work anymore.

How to get the CM Protocol to work:
1. Download and install from the right side of this page.
2. Visit clanmod://config. Follow the instructions.
3. You're done! Either enter a server manually ( clanmod://IP:PORT/ ) or click Play Now on a server in the Clan Mod server list

We're also releasing the full, non-incremental version 3.02 of Clan Mod for client and windows server today. The client version includes the CM protocol and the new desktop shortcut. A linux server version will be available within a few days. (Update July 12th: full 3.02 linux server version now available.) Note that if you already have 3.02 installed, there's no reason to download these files.

Big thanks to all the CM Protocol testers! Thanks to you it's now properly tested on Windows XP and Vista.
/SharkBaiT, July 6th, 2008.


CLAN MOD v 3.02 RELEASED! (Discuss in the forums)
Today, a compatibility update for Clan Mod has been released. This new version should make the Clan Mod 3.0 version compatible with the new 1.50 patch. Please note that 3.02 is released as an incremental for all client and server versions. This means that you must have version 3.0 installed before updating to 3.02.

Despite being a compatibility update, a few things have changed/been added:
- Community map Wake Island 2142 + Conquest Assault game mode added. Localization support to be released in the next Clan Mod update.
- Community map Operation Shingle added.
- Above maps added to the !map function of Clan Mod.
- Version number now forced to the beginning of the server name. (Earlier it could be anywhere in the server name.)

A new version – 3.10 – will be released within a few weeks to fix a few more things. Sign up for the mailing list to get an email a few days before its release.
/SharkBaiT, June 4th, 2008.


Server list & Clan Mod stats! (Discuss in the forums)
Today, a new feature is released at the Clan Mod site! You can now see a list of Clan Mod servers and choose to filter them by password status (public/private/all servers). Click a server name to see details of the server and history of it (Examples: Server 1 | Server 2 | Server 3). The data is updated frequently and some overall stats are saved, such as total amount of players (currently 29), servers, etc. You can access more stats and server lists by clicking "Pulbic servers", "Private servers" or "All servers" in the far right of this page. Thanks to Game-monitor.com for giving us permission to collect server data from their site! In other news, we have made it easier to contact the dev team now by removing the captcha confirmation. It should no longer be needed to protect us from spam. /SharkBaiT, May 17th, 2008.


Clan Mod for MAC (Discuss in the forums)
We've got a request for a MAC version of Clan Mod 3.0 and a beta version has been released for MAC owners to try out. Read more and download from the "Discuss in the forums" link above.
/SharkBaiT, February 6th, 2008.


CLAN MOD v 3.0 RELEASED! (Discuss in the forums)
The Clan Mod recently grew one year old, but it's been long since the last BF2142 patch and thus also Clan Mod release – almost 7 months. That might be one of the reasons as of why there are so many new features in this version. It's been a blast seeing how more and more players and leagues are continuing to start using the Clan Mod and that the Clan Mod is now the biggest BF2142 mod out there, regarding number of players as well as servers.

What happens next is hard to tell exactly, we don't even know if there'll be any more BF2142 patches. It is possible however that new Clan Mod versions are released, even without a new patch. It's also possible that a new, infantry-based, mod will be released within a month or two. The mod will not in any way replace the Clan Mod, but might be a fun addition. There's an easy way to stay updated on the latest going on – sign up for the mailing list!

Version 3.0 of the Clan Mod contains many new features, for instance you can now play "Double Assault mode" (both teams attack, grey flags in the middle) on almost all 16 player maps as well as Headon (one team attack, the other defend) on the maps that were previously only available in Double Assault mode (f.e. tunis harbor and suez canal). Double Assault mode should speed up the game play on maps like Camp Gibraltar and Cerber Landing for those that like faster game play. The Flag-by-Flag game mode has also been extended to 3 new maps! Belgrade (Statue flag impossible to capture), Bridge at Remagen and Liberation of Leipzig. The 3 Northern Strike booster pack maps have also been included in the Clan Mod from v 3.0 – but they require you to buy the booster pack for vanilla BF2142 first. A special batch file should check for Northern Strike once the installation is completed and if you have it installed, should copy the necessary files to the Clan Mod's levels directory. This means that if you install Northern strike after installation of Clan Mod v 3.0, you'll need to install the Clan Mod again (no need to uninstall though – overwriting the files works fine).

The only new chat command in this version is !dass [on/off]. When on a server, type !dass to check if Double Assault or Headon is currently running. If you're using the setting "Old style" (can be set in clanmod.con), headon will be played on the maps that use headon in vanilla BF2142 and DASS on the maps that use DASS in vanilla BF2142. A little note here is that although it doesn't look like it when you bring up the in-game map, the main base is still impossible to capture in headon mode.

A big change in this version is the server settings (clanmod.con). The server settings for commanders and infantry only has changed drastically and new server settings have been added for the game modes Flag by Flag and Double Assault / Headon, plus a special server setting for map changes using !map in chat – it can be disabled, enabled or set not to allow Northern Strike maps. It's now possible to lock the server settings for infantry only, FBF, commanders on/off and DASS (Double Assault) – a feature requested by owners of public servers. For war servers, it's recommended to leave these settings unlocked though, and that's also the default in the clanmod.con file in the server release. These settings have the following options (unlocked = can be changed using chat commands):
0 = Disabled, locked.
1 = Disabled by default, unlocked.
2 = Enabled by default, unlocked.
3 = Enabled, locked.

Fore a more detailed description of each server setting and its available options, check the Server administration readme (available here).

Here follows the complete change list for version 3.0:

- Added Double Assault game mode to all 16 players maps except Belgrade, Port Bavaria, Shuhia Taiba, Sidi Power Plant and Verdun. When on a server, use !dass [on/off] to switch between Double Assault mode and Headon mode.
- Flag By Flag mode: FBF added to Belgrade (16), Bridge at Remagen (16), Liberation of Leipzig (16).
On Belgrade, the Statue flag is excluded from FBF (impossible to caputre). FBF setting is now remembered between the rounds.
- Added map Highway Tampa.
- Added map Bridge at Remagen (requires Northern Strike boosterpack).
- Added map Liberation of Leipzig (requires Northern Strike boosterpack).
- Added map Port Bavaria (requires Northern Strike boosterpack).
- Added possibility to lock server settings for Infantry only, Commander on/off, FBF mode, DASS mode.
- Added 2142cc support on the server side. (2142cc finally supports mods!) Note: 2142cc prints an annoying error when using Clan Mod chat commands though.
- Netbat system disabled (Should remove the annoying "Wallhack bug" / "Enemies spotted all round bug").
- Fixed bug where you could get full ammo by being revived before the kit bag spawns.
- Improved sprint ability for all kits.
- Improved the knife. Watch out!
- PAC team now has the PAC anti-vehicle weapon instead of the EU weapon.
- Added new server settings and possibility to lock some of the old ones. Check the server administration readme for a detailed description of each setting and its available options.

/SharkBaiT, November 23rd, 2007.




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